Jonas Haugesen

jonas@whathaveid.one

LEGO Builder's Journey

Game design

cup the ball

game

SpaceLame

SpaceLame (WIP)

A paralyzed astronaut is maneuvered through advancing levels in zero gravity.

Currently work in progress.

A framework for design of intuitive gameplay

Conveying meaning intuitively (2018)

The framework can be used as an analysis tool for analysing a video game's quality in terms of conveying meaning to the player (top illustration). The framework also presents a sketching method to assist the design of intuitive gameplay (middle and bottom illustration.

To learn more, my Master's Thesis can be read here.

Thin Ice

Thin Ice (2017)

Description: The ice is melting. You, a polar bear, must hunt stealthily for food before the night arrives. Use your white fur to camouflage yourself in the white snow, which, unfortunately, diminishes each day.

Game design, art and animation

Save the Rose

Exhibited at Trailerpark I/O.

A rose live-streamed publicly online and nurtured remotely through the site with a networked water pump and UV-light.

Save the Rose (2016)